Standard Fantasy Posts

ICRPG Standard Fantasy Sorcerer

ICRPG Standard Fantasy Sorcerer


Where a Wizard’s magical prowess is learned, a Sorcerer’s power is innate. While their power may have laid dormant for countless generations, the blood of ancient dragons courses through their veins. Raw power comes to their call like a raging river waiting for their skillful art to shape it, to master it and bend it to their will.

When a Sorcerer finds a spell item, that item helps unlock the innate magic inherit in their blood line.

“Years of study? No, these powers are mine as surely as the gift of sight belongs to those who can see.”

Recommended Gear: Staff, Dagger, Sword, Crossbow, Supplies(full of various chemicals and admixtures that might come in handy some day)

Starter Reward: INT Spell: Fire Missile(Fire a bolt of flame at a target within FAR range, ignites flammable objects)

Milestone Rewards:

  • Dragon Stone (+3 Ultimate Effort when Casting Spells)
  • INT Spell: Elemental Blast: DOUBLE EFFORT elemental damage on up to three NEAR targets. ATTEMPT of 10 or less, choose 3 random targets
  • INT Spell: Dragon’s Scale (+3 Armor for 4 turns)
  • Dragon Wings (Fly for 1d4 turns)
  • Chaos Stone(+3 Magical Effort, when a Casting Attempt is lower than 10 choose 3 random targets to take Magic Effort damage)
  • Ring of Elemental Convergence (+3 Magic Effort with elemental spells)


ICRPG Standard Fantasy Wizard

ICRPG Standard Fantasy Wizard


In a standard fantasy ICRPG campaign, the Wizard would replace the Mage. 

The wizard is a learned lore master, a practitioner of the arcane arts and wielder of enigmatic powers that are capable of twisting the mind and rending the flesh.

“A wizard you say? You’ve come to the right place, I have just the spell for that, you see…”

Recommended Gear: Staff, Dagger, Sword, Supplies (including various reagents and components).

Starter Reward: INT Spell: Arcane Missile (INT Attempt on a target in sight)

Milestone Rewards

  • Diadem of Focus (+3 Ultimate Effort when Casting Spells)
  • INT Spell: Legend Lore (reveal a secret about an area, person, subject or item)
  • INT Spell: Diamond Skin (gain one temporary Heart which remains until 10 points of damage have been taken )
  • Brooch of Shielding (Impenetrable by conventional missiles)
  • Spectacles of Wizardly Insight (+3 Insight when learning INT spells)
  • Staff of the Magi (+2 INT,  does Magic Effort on Weapon Attempts, +3 Magical Effort for all INT Powers)

ICRPG Standard Fantasy Warrior

ICRPG Standard Fantasy Warrior


In a standard fantasy ICRPG campaign, the Warrior would replace the Blade. 

The warrior is a shield, he is strength, he is endurance and the last best hope when hordes of slavering foes are clamoring for your blood. They are steeped in combat, defense and the not so subtle arts of warfare.

“Quickly now, behind me, I’ve faced these beasts before and I know their measure.”

Recommended Gear: Common Weapons, Common Armor, Rope & Hook, Supplies Pack

Starter Reward: Choose one: An item that gives you +1 to STR, DEX or CON, or +2 Weapon Effort, or Fine Armor (+2 Armor)


Milestone Rewards

  • Heart Stone (add 1 HEART to your maximum)
  • Superb Whetstone (Choose one weapon, when you Roll 6 Effort, Roll again)
  • Stone of Skill at Arms (When attached to a weapon, the weapon rolls Magic Effort)
  • Mastercrafted Weapon (On a Weapon Attempt of 20 or higher, you roll double the item’s Effort.)
  • Mastercrafted Armor (+3 Armor that only takes up one Equipped Item slot)
  • Finely Balanced Thrown Weapon (on a Move turn, make a Ranged attack that deals Weapon Effort)




ICRPG Standard Fantasy – Starter Loot

ICRPG Standard Fantasy – Starter Loot

This will be the first in a series of articles that focus on converting parts of ICRPG’s elements into more standard fantasy fare.  I will be starting with the Starter Loot table which is full of neat, but very specific magic items.

The following options will let the player create items the vision that they have created for their character.

Starter Loot (choose one)

  • Choose one item that gives a +1 bonus to an ability score.
  • Choose one item,  you gain +2 Weapon Effort when using that item.
  • Choose an item, the item grants you +3 to Ultimate Effort rolls made when using that item.
  • Magical ammunition, choose one type of ammunition, roll Magic Effort with that ammunition. You start with 20.
  • Choose an item, the item grants you a +3 bonus on a specific action, like scouting, hunting, climbing.
  • Choose an item, this lucky item lets you Roll Ultimate when opening Chests.

Some example items might be:

  • A set of iron gauntlets that are inscribed with the face of a leering Minotaur (+1 STR)
  • A masterfully crafted dwarven warhammer bearing the rune of your ancestors (+2 Weapon Effort)
  • A extremely fine dagger, sharpened to the finest point. +3 Ultimate Effort
  • 20 magical arrows made from the strongest but lightest wood and fixed with griffon feathers (roll Magic Effort)
  • A diadem fixed with a jeweled eye (+3 to Perception checks)
  • Lucky dragon scale, roll Ultimate when opening Chests.

Using the options above, the sky is the limit.

Strength and Honor!