ICRPG Standard Fantasy Cleric

ICRPG Standard Fantasy Cleric

Cleric

The priest class in the core ICRPG book could easily be used as a priest that pays homage to all the gods, not just one. He is a holy man, a keeper of secrets and diviner of lost lore. I have included three types of cleric that I think capture the essence of standard fantasy clerics. 

Healers, templars, hospitalers and the wisest of men, clerics are a steadfast anchor in a world full of tumult. Few clerics, even those of the same order are alike, as their views on religion, their gods and the world are as numerous as the stars in the sky.  The wisdom of their words is often as important as the potent healing powers of their divine abilities.

“Come now, calm down and lay still, this wound is deep but can be mended. You must stay strong, for the fight is not yet over.”

Life

Recommended Gear:  Staff, Mace, Armor Kit

Starter Reward:WIS Power: Healing Touch (Touch an ally with WIS, heal with Magical Effort)

Milestone Rewards:

  • Heart Stone (add 1 HEART to your maximum)
  • WIS Power: Healing Nova (Heal ALL Allies on a Difficult WIS Attempt)
  • Holy Symbol of Life (+3 Magical Effort when healing)
  • Prayer Beads (+1 WIS)
  • Potions of Potent Healing (5 Count, consume to heal to full HEARTS)
  • Helm of Brilliance (+1 WIS, light fills NEAR area on command, all attacks made by undead in the area are HARD)

Storm

Recommended Gear:  Sword,Hammer, Armor Kit

Starter Reward: WIS Power: Healing Touch (Touch an ally with WIS, heal with Magical Effort)

Milestone Rewards:

  • Heart Stone (add 1 HEART to your maximum)
  • Storm Stone (fix this gem to your weapon, attempts with the weapon are over 15, add +1d4 lightning damage and target drops any items they were holding)
  • Holy Symbol of the Storm (+1 Wis and +3 Magical Effort when casting lightning spells)
  • Storm Gauntlets (+3 Armor)
  • Javelins of Lightning (Thrown, 5 Count, any hit does Double Ultimate Lightning Damage)
  • Storm: WIS Power, Everything within FAR range blasted with hail for MAGICAL DAMAGE

War

Recommended Gear:  Sword, Armor Kit, Weapon Kit

Starter Reward:WIS Power: Healing Touch (Touch an ally with WIS, heal with Magical Effort)

Milestone Rewards:

  • Heart Stone (add 1 HEART to your maximum)
  • Bloodstone Gauntlets(+2 Weapon Effort while wearing)
  • Armor of Faith: WIS 11 1, Give a target you can see +3 ARMOR for 1 ROUND
  • Amulet of the Fortress (If FAR from enemies, Allies touching you can’t be harmed)
  • Helm of Command (+1 Wis, all allies in NEAR range ignore Hard penalties to weapon attacks)
  • Holy Weapon (Rolls Magic Effort, rolls Ultimate Effort on Attempts of 15 or higher)

 

 

 

 

 

 

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